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My experience so far with expansions for Falcon and PhasePlant

Thanks again Bee 🙏

FYI the Abyss presets I sent you are very different from the stuff currently on my website. I don't think you'd enjoy the Urban Warfare library 😂
Oh, I know! I like the demos well enough, but I wouldn't know how to use those sounds!
 
I would humbly request that you delay getting Zebra until you have released at least three preset packs for Falcon.

Pretty please!

Or, you know, whenever you're ready for something new...

Pier's presets for Zebra2 are really rather excellent. They certainly remind me of how very much I have to learn about synthesisers of all kinds.

Pigments I find very interesting. I loved it until I tried Falcon; then as much as I find it can make truly wonderful sounds, I miss the power in them that Falcon brings. I'm not sure what it is. IRCAM makes a huge difference on anything involving samples - although once IRCAM is involved my computer starts complaining at me.

Simon Stockhausen has a preset pack for Pigments that completely knocks me out, though. I haven't bought it, but I just like to marvel at the many demos on his site. I know that he has another Falcon instrument (a singing bowl) in the works.

I also find Falcon easier to program, oddly enough. Quicker too. But then, maybe that is because I mainly work from samples.
hahaha, sure ok it's a deal, and thank you. To be honest I'm very invested in Falcon as a creative environment and I've realised over the last few years - especially recently - that creation of samples, manipulation of audio and creating patches based on the resulting audio is really my happy place. Pure synthesis is great as a starting point but sending audio out into the "real" world to let it breathe, bend it around with a tape machine or hardware sampler, analogue filters etc. then importing that audio in some way into the instrument is really what I love even if it's a ridiculously slow and contrived way of working. I think (I hope) the results are audible. Some of my base samples might have spent a couple of hours or more going through various stages of processing in hardware and/or software.
I do struggle a bit to engage with instruments that don't let me import audio, be it samples, granular, wavetables, re-synthesis, just...something.

I can see, other than commissions where all bets are off, that I will be spending most of my own project time with Falcon and Pigments for the coming year at least. Falcon particularly lets me really express my ideas and not feel constrained and I never find myself dissatisfied with the result and wanting to reach for external FX which is a big plus for me. The end product never feels compromised.
I used to have big trouble with the IRCAM engines but since I got an M1 Mac all that is history.
I toy, as I have for years, with Kontakt and its user-base but I really like just focusing on tools that I'm really engaged by even if they are seen as a bit more niche. Great business-sense, I'm sure o_O

Mr Stockhausen is a hero, definitely someone I look up to, a very talented guy.

"I also find Falcon easier to program, oddly enough. Quicker too" - yeah I don't think that's odd, I fly around Falcon (no pun intended) pretty quickly and the regimented patch structure makes it easier to keep myself organised. I also spend less time having to put extra effort into getting it to sound how I want which is a big deal for me.

I'd love to release some packs for Iris 2 and Bitwig but I worry uptake would be too low to justify the time spent, not that that is always the point for me.

First Falcon pack will be in early 2022, I have 31 of 50 presets done and I'm still deciding whether to put the time into a totally custom UI for it, likely not for the first one, more likely for subsequent ones.
Do feel free to relentlessly hassle me by DM or email if I don't stick to this, I've got a bunch of work for Arturia starting soon but it's been way too long (well over a year!!) since I released any new packs!
 
I totally get what you're saying. I recently realized as a hobbyist time is my most precious asset and it's better to focus than to spread it thin. I went and sold most of my synths on Knobcloud. Even synths I do think sound amazing but kept collecting dust.

Personally, Zebra is the best investment I've ever made in audio. I've been using it since 2010 (on and off) and it keeps surprising me. I don't consider myself a synthesis expert by any means, but the more I advance in this path, the more I appreciate how great it is.

For 2022 I will keep focusing on Zebra. I have two more library projects I want to keep working on.

I'm really enjoying PhasePlant too. I've been just making random presets to get a feel of what I can achieve with it. Maybe I'll start a library for it too :)
Yeah 100% agree. Especially for me when I'm doing this as a day job it's much less of a hobby thing for me outside of work so I don't have time to explore all of the synths. It makes sense to find one or two that really let you express yourself and, most importantly, that you enjoy using!

"I don't consider myself a synthesis expert by any means, but the more I advance in this path, the more I appreciate how great it is."

I mean, I think we're all still learning, I've been doing this stuff since my Siel Opera6 & DX21 back in the 80s but synths have changed so much since then. It's one thing I love about all this nonsense, there is always something new to learn each day, new ideas to try. It's great to have such deep instruments to explore that we can be finding new ways to use them many years after the first install. All for a couple of hundred euros and running on a relatively cheap everyda home computer? Alien magic I tell ya, alien magic!! :emoji_alien:
 
I'd love to release some packs for Iris 2 and Bitwig but I worry uptake would be too low to justify the time spent, not that that is always the point for me.
I've considered making cinematic Bitwig presets but...

1) The audience is minuscule. I'd say 99% of Bitwig users are either sound designers themselves or Ableton Live refugees making some form of EDM. As a hobbyist I can afford the luxury of not caring about the money, but it would be pretty disheartening to spend months working on a library that not a single soul will use.

2) The preset system in Bitwig needs a complete overhaul. You can search, filter, and navigate a list of preset files, but the experience is really subpar compared to Zebra, PhasePlant, or Omnisphere. Even Studio One is so much better as it stores an audio preview of their channel presets (the feature is called audio loops).
 
hahaha, sure ok it's a deal, and thank you. To be honest I'm very invested in Falcon as a creative environment and I've realised over the last few years - especially recently - that creation of samples, manipulation of audio and creating patches based on the resulting audio is really my happy place. Pure synthesis is great as a starting point but sending audio out into the "real" world to let it breathe, bend it around with a tape machine or hardware sampler, analogue filters etc. then importing that audio in some way into the instrument is really what I love even if it's a ridiculously slow and contrived way of working. I think (I hope) the results are audible. Some of my base samples might have spent a couple of hours or more going through various stages of processing in hardware and/or software.
I do struggle a bit to engage with instruments that don't let me import audio, be it samples, granular, wavetables, re-synthesis, just...something.

I can see, other than commissions where all bets are off, that I will be spending most of my own project time with Falcon and Pigments for the coming year at least. Falcon particularly lets me really express my ideas and not feel constrained and I never find myself dissatisfied with the result and wanting to reach for external FX which is a big plus for me. The end product never feels compromised.
I used to have big trouble with the IRCAM engines but since I got an M1 Mac all that is history.
I toy, as I have for years, with Kontakt and its user-base but I really like just focusing on tools that I'm really engaged by even if they are seen as a bit more niche. Great business-sense, I'm sure o_O

Mr Stockhausen is a hero, definitely someone I look up to, a very talented guy.

"I also find Falcon easier to program, oddly enough. Quicker too" - yeah I don't think that's odd, I fly around Falcon (no pun intended) pretty quickly and the regimented patch structure makes it easier to keep myself organised. I also spend less time having to put extra effort into getting it to sound how I want which is a big deal for me.

I'd love to release some packs for Iris 2 and Bitwig but I worry uptake would be too low to justify the time spent, not that that is always the point for me.

First Falcon pack will be in early 2022, I have 31 of 50 presets done and I'm still deciding whether to put the time into a totally custom UI for it, likely not for the first one, more likely for subsequent ones.
Do feel free to relentlessly hassle me by DM or email if I don't stick to this, I've got a bunch of work for Arturia starting soon but it's been way too long (well over a year!!) since I released any new packs!
I'd love to get to know Iris 2 properly. I've played around with it; but not come close to matching the sounds I hear in the presets. It is a lovely synth, very distinctive, and ripe for updates it likely won't receive. Pier got me interested in Bitwig. There were some great sales on (maybe they still are); but I have already taken on far too much to study.

I wouldn't worry about a custom UI, unless that helps avoid the preset organisation that some people find so frustrating. A nice picture, like you have, and some suitably inspiring macros - or even thoroughly practical macros for that matter - should be ample.

I think that what draws me to sound design is the creative and expressive dimension too. It's odd. I have played guitar for more than thirty years and never had much interest in effects. There's so much you can do with your hands. And I don't mean scales and such, but just the way you can manipulate the strings. I like synth patches that let me do that. It doesn't have to be much, just a dial or two and pitch bend, and suddenly it is alive.

Now if I could just get results that anyone else likes the sound of, it will be great!

More generally:
The hobby thing. I don't understand hobbies or what they are. I'm too ill to work for, I expect, at least a few more years if not for good; so I'm an amateur. But role-playing games are a hobby. I don't know what it would be like for music or sound design to be a hobby. But I may be being over-precious about the words. I can never think of reading fiction as a hobby, either. So, I may just be being over-precious about art!

Can religion be a hobby? If it becomes one, surely it is becomes something else entirely and not the original thing itself.
 
I've considered making cinematic Bitwig presets but...

1) The audience is minuscule. I'd say 99% of Bitwig users are either sound designers themselves or Ableton Live refugees making some form of EDM. As a hobbyist I can afford the luxury of not caring about the money, but it would be pretty disheartening to spend months working on a library that not a single soul will use.

2) The preset system in Bitwig needs a complete overhaul. You can search, filter, and navigate a list of preset files, but the experience is really subpar compared to Zebra, PhasePlant, or Omnisphere. Even Studio One is so much better as it stores an audio preview of their channel presets (the feature is called audio loops).
exactly, all my fears and concerns also. A few customers have asked why I don't do it when I'm clearly a big fan of Bitwig and I do feel a little bad not supporting the guys by making some content but I also worry about all of the things you mention. It's a shame. I can afford a certain amount of low performing packs if it's something I just really want to make (my Razor pack for example) but it's still a business and I can only afford a certain number of misses among the "hits".
 
I'd love to get to know Iris 2 properly. I've played around with it; but not come close to matching the sounds I hear in the presets. It is a lovely synth, very distinctive, and ripe for updates it likely won't receive. Pier got me interested in Bitwig. There were some great sales on (maybe they still are); but I have already taken on far too much to study.

Yeah alot of these tools are so deep and need such investment of time, I've given up trying to master them all. DAWs in particularly are not something to take on lightly.
I wouldn't worry about a custom UI, unless that helps avoid the preset organisation that some people find so frustrating. A nice picture, like you have, and some suitably inspiring macros - or even thoroughly practical macros for that matter - should be ample.

Good to know, I don't love the default knob design but it's just knobs. I don't really want to spend time on details like custom knobs when making new samples and presets really is time better spent.

I think that what draws me to sound design is the creative and expressive dimension too. It's odd. I have played guitar for more than thirty years and never had much interest in effects. There's so much you can do with your hands. And I don't mean scales and such, but just the way you can manipulate the strings. I like synth patches that let me do that. It doesn't have to be much, just a dial or two and pitch bend, and suddenly it is alive.
Yeah I totally agree, I was a bit slow to get there because I grew up with synths that were not very expressive and I was originally an organist so velocity sensitivity and aftertouch took a while for me to adjust to (I do have a piano now and practice on it quite a bit). Expressivity and malleability in patches is something I'm trying harder and harder with, hence things like Falcon where those possibilities are so much greater. I haven't yet dipped a toe or any other body extremity into MPE, though.
Now if I could just get results that anyone else likes the sound of, it will be great!
:roflmao:
More generally:
The hobby thing. I don't understand hobbies or what they are. I'm too ill to work for, I expect, at least a few more years if not for good; so I'm an amateur. But role-playing games are a hobby. I don't know what it would be like for music or sound design to be a hobby. But I may be being over-precious about the words. I can never think of reading fiction as a hobby, either. So, I may just be being over-precious about art!

Can religion be a hobby? If it becomes one, surely it is becomes something else entirely and not the original thing itself.
Since leaving the hated day job (over 10 years ago now!!) I live in a bit of a different way and see things differently. There isn't really "work" and "hobby" now, there's just life and life involves a variety of things to spend my time on, some thankfully make a bit of money so I can cover costs incurred by existing. I guess all of the things mean something to me and the older I get the more I realise which things are precious and deserve my (dwindling) time and which don't. I guess I shouldn't have used the words in the original post since I don't really think that way, just trying to find a way to point out I use synths all day so it's not something I tinker with much outside of that. I do work on music though, often with hardware, music and exploration of sound are definitely something of some core importance/resonance inside me. Time spent doing that is hard to define as anything really, meditation maybe, I've just always done it since a very young age and always felt a need to do it and a great satisfaction from it.
 
Yeah alot of these tools are so deep and need such investment of time, I've given up trying to master them all. DAWs in particularly are not something to take on lightly.


Good to know, I don't love the default knob design but it's just knobs. I don't really want to spend time on details like custom knobs when making new samples and presets really is time better spent.


Yeah I totally agree, I was a bit slow to get there because I grew up with synths that were not very expressive and I was originally an organist so velocity sensitivity and aftertouch took a while for me to adjust to (I do have a piano now and practice on it quite a bit). Expressivity and malleability in patches is something I'm trying harder and harder with, hence things like Falcon where those possibilities are so much greater. I haven't yet dipped a toe or any other body extremity into MPE, though.

:roflmao:

Since leaving the hated day job (over 10 years ago now!!) I live in a bit of a different way and see things differently. There isn't really "work" and "hobby" now, there's just life and life involves a variety of things to spend my time on, some thankfully make a bit of money so I can cover costs incurred by existing. I guess all of the things mean something to me and the older I get the more I realise which things are precious and deserve my (dwindling) time and which don't. I guess I shouldn't have used the words in the original post since I don't really think that way, just trying to find a way to point out I use synths all day so it's not something I tinker with much outside of that. I do work on music though, often with hardware, music and exploration of sound are definitely something of some core importance/resonance inside me. Time spent doing that is hard to define as anything really, meditation maybe, I've just always done it since a very young age and always felt a need to do it and a great satisfaction from it.
If anyone called me a hobbyist, I'd either take no offense whatsoever but be a little baffled; or else think that they thought my work was rubbish - in which case, fair enough!
 
Since leaving the hated day job (over 10 years ago now!!) I live in a bit of a different way and see things differently. There isn't really "work" and "hobby" now, there's just life and life involves a variety of things to spend my time on, some thankfully make a bit of money so I can cover costs incurred by existing. I guess all of the things mean something to me and the older I get the more I realise which things are precious and deserve my (dwindling) time and which don't.
So much wisdom here and those words resonate a lot.

When I say sound design is a hobby, I only mean that I don't expect to sustain myself from that. I do it for the pleasure of it. If I make some pocket money from it, it's great. If not, that's great too.

I'm also a master of my time. I left my previous job to pursue an audio hosting startup adventure I hope I'll be finally releasing in early 2022. I can hook you up once we're in beta for your website ;)
 
So much wisdom here and those words resonate a lot.

When I say sound design is a hobby, I only mean that I don't expect to sustain myself from that. I do it for the pleasure of it. If I make some pocket money from it, it's great. If not, that's great too.
Thank you :emoji_blush:
Yeah it's really what I was trying to express, to differentiate between something to do to earn money and something to do simply because we want to, not wishing to suggest that there's never blurring or crossover between those 2 things of course.
I don't tend to chase low-hanging fruit or current trends (a great business decision, I'm sure :unsure:). I prefer to make what I want for platforms I believe in and am inspired by. If that affects my potential audience size and income I'm fine with that. I've (luckily) no desire for great riches, just to spend my time doing what I enjoy and to have freedom and a healthy balance in what I spend my time doing. If it means sound design as a business becomes un-viable at some point then I guess I'll find something else to do but I prefer not to compromise how I work.

I'm also a master of my time. I left my previous job to pursue an audio hosting startup adventure I hope I'll be finally releasing in early 2022. I can hook you up once we're in beta for your website ;)
Please do! I continue to use Soundcloud purely as a host for pack demos by now and because it tends to be supported for embedding in most of the important social places but any sense of community and discovery has dwindled for me on that platform.

Apologies to the OP for what has become an entirely off-topic discussion!
 
I'll chime in a bit as well seeing I work with Phase Plant and have released "unofficial" banks for it.

I think PP get labeled wrong and is marketed as an EDM machine (looking at the endorsements on Kilohearts' site most of them are from the electronic music crowd) when it is a much more powerful and inspiring tool. For me what makes PP one of the best tools in my arsenal is the freedom it gives me. It's basically a synth I build everytime.

And for me it is a great tool for cinematic sound design because the sampler module is very good. If Kilohearts' ever adds a granular there I'm all set for my synth needs. Granted I have very little interest in soft synths that are just synths; I have two great hardware synths for all that. Currently I'm pitting PP against Omnisphere as those are the two main platforms I've made presets libraries for and I prefer PP so much over Omnisphere. It's probably the effects which in PP are top notch and in Omnisphere they are a bit dated (and buggy at times). But PP is a very different beast from most synths people mention here. And it's not quite Falconesque as it doesn't do multisamples (but for me that's ok). But the way you can modulate things makes PP a powerful piece of software.

What I do agree with is that a lot of the presets on PP are quite unusable (I do not have any of the official content banks, just the factory library). There are many great sounding things there, but too many patches that try to be a full track in themselves. I think the people at Kilohearts have wanted to demonstrate what you can do with PP. And a bit of what is wrong is playing the star game of "oh look we have this and this designing patches for us". Nothing wrong with that, though they might not be the best.

About my own PP banks: when I started to do these I did ponder about the price range quite a bit. I decided on the same 29 as the official content banks, but I decided that I would have 100 patches in them. I decided so, because I don't think you can explore the idea you're basing your library/content bank in something that is less. And I do believe you should always have an idea you working with (and it's not something like "The idea is EDM" but "The idea is a cockroach infested club"). I have also tried to start conversations with Kilohearts about producing an official content bank for them, but might be I'm too small fry for them. :) Now I'm fine doing things my way so no bitterness about that, and as Empty Vessel said I'd probably be happier without that much control and feedback.

Ok, I'm rambling, sorry for that, it's the middle of the night here and I really should be sleeping.

Oh and if the OP (or anyone else in this thread for that matter) wants to test out the PP banks I've made, PM me. :)
 
Of the three, Animus by Tom Wolfe is by far the best one, and the only one I can recommend.
It offers great textures and sequences.
Awesome to hear you liked Animus! Where @Empty Vessel mentions they had issues with feedback and certain constraints, I think I got pretty lucky as Animus was one of the very first content banks they commissioned. It was well over a year between when I finished it and when it was released. As such, I was pretty much left to my own devices. I think the only real "feedback" to come my way was to replace a couple of patches for being "too EDM" ;).

I do enjoy using Phase Plant a lot, and the team at Kilohearts have been good to me. The work flow is pretty smooth and well laid out, although doing various things became a little tedious after a while. I think one of the issues with PP is that its actually a bit too easy to overdo it - you've got to be restrained and come at it from a slightly more minimalist point of view, or you can get carried away making things needlessly complicated.
 
Tapsa of Man Makes Noise kindly gave me 2 PhasePlant soundbanks for reviews: Fawkes and PhaseFreak.

There's no two ways about it: I like them!
The installation is super easy: unzip then drag & drop the .bank file on an instance of PhasePlant.

Most presets offer a few macros, really useful, typically for distortion, ambience, rythms, and so forth.

Each contains 100 presets, which is double what can be found on Kiloheart's soundbanks.

Fawkes
The soundbank is described as emphasizing tension and suspense, and I fully agree.
It contains lots of great pads and drones, but also hits, FXs, and "monk" vocals.

If I had a criticism, the guitar presets don't do it for me.

PhaseFreak
It's born from the combination of Arturia's MicroFreak sounds with PhasePlant processing.

Where it is perhaps less strong on pads and drones that Fawkes - or maybe because of listening fatigue, since I heard it after Fawkes - it does deliver a good number of awesome presets, such as
DNA, Datacode, Cityscape, Fluxe, Formant bass, Freakytar, Infinity pluck, Micro Pluck, Motorcycles, Pulsator lead, Scanner, Songbird.

All in all, a good deal since you get twice the number of presets of a Kilohearts soundbank for the same price, €29 excluding VAT.
For those into cinematics I recommend watching the videos and listening to the demos.

MMN also sells banks for synths that I don't have yet (Omnisphere, including a free bank, MSoundFactory), as well as libraries for Kontakt full version.

There's a freebie version of most of those Omnisphere and Kontakt libraires in the Freebies section, offering about a selection of 10 patches from the corresponding paid products.

In my opinion, this is exemplary, since the issue with most libraries is that there aren't any "Try before you buy".

I got the Jumalauta and I'm looking forward to playing with it this weekend.
 
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Indeed, learning from the expansions a big part of the reason I purchased them.

While UVI does offer nice documentations, they don't go into preset details. It would be great if Simon sent them patch documentation for the extensions he made for Falcon, to be included in an updated documentation.
Actually I always do send them the patch-list and each patch also has the description embedded in Falcon's info tab, just look for the little "i" in the interface.
 
I purchased the kinetics expansion ... The patches are really cool, but I'm having trouble figuring out the 'backend of falcon'. For examples, in cases where they consists of several elements - let's say a pad, a koto, water FX and some chimes, how do I go about assigning separate FX to each?
 
I purchased the kinetics expansion ... The patches are really cool, but I'm having trouble figuring out the 'backend of falcon'. For examples, in cases where they consists of several elements - let's say a pad, a koto, water FX and some chimes, how do I go about assigning separate FX to each?
Open the tree on the left, scroll down till you see each layer, then click on the layer you want to add FX, go to the edit tab in the centre pane, and add FX to the layer or keygroup sections.
 
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